Part two of the creation of my book! Otherwise known as designs, colours and story boards!
This was the final design element for me before I could move onto figuring our colour schemes. I decided I'd seen enough short haired Medusa's (as, that's all anyone seems to give her) and kept her hair long once it had been transformed to snakes, making it seem more like a transition from hair to snake. I also looked a little more at snake heads and at how I wanted Medusa's face and eyes to go, eventually settling on slitted pupils, rather like snake eyes, and longer fangs.
Now onto colour schemes. I already had a basic idea of clothing colours for everyone and so this was more focused on hair and eye colours. Medusa, and her sibling's gained light brown hair that worked particularly well for her hair-to-snake transition. I found a good blending colour that meant the brown eased into the green of the snakes. As for her eyes, she gained vibrant green eyes that would gain a yellowish hue when she became cursed.
Poseidon's design I quite liked, as I settled on light blue/green hair with a different shade of blue to add highlights. The effect I ended up with was almost like sea foam to me, and what better colour for the God of the Seas? His eyes stayed a turquoise colour, almost like the murky depths of the ocean.
Athena was given golden blonde hair after considering a brown-ish red colour. I felt golden felt better to represent wisdom as it gave her a more mature look that was missing with the brown-ish red. Her eye colour was decided on once her hair colour was sorted as I wanted a cold colour that still complimented her hair colour. In the end, between the grey and the icy blue, I found the blue suited the blonde better.
Finally, Perseus gained the brown-ish red as the colour to me felt young, inexperienced and even a little arrogant, which sums up Perseus. As for his eye colour, I liked the combination of red and green and felt it worked.
Next came creating the storyboard, which was pretty easy. I know Medusa's myth rather well and I know what I wanted to convey.
The difficult part came in attempting to make the interactive aspect of it. For me, a lot of the storyboard was figuring out what could go where, could this part have a flap, should it be a moving piece instead?
Certain parts I knew straight away what I wanted. For example, when Perseus beheads her I wanted a movable Harpe to be pulled towards her, as morbid as that sounds. I thought it worked well and would, possibly, add some remorse to the reader.
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